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lustrec-tests / regression_tests / lustre_files / success / Stateflow / src_Arrays3_0 / Arrays3_0.lusi @ 79ef5fc5

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(* Generated Lustre Interface file from Arrays3_0.lus *)
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(* by Lustre-C compiler version 1.3-458, 2016/10/29, 22:59:23 *)
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(* Feel free to mask some of the definitions by removing them from this file. *)
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type arrays2_arrays2__type = enum {POINTArrays2_Arrays2, POINT__TO__ARRAYS2_A_1, ARRAYS2_A__TO__ARRAYS2_B_1, ARRAYS2_B__TO__ARRAYS2_C_1, ARRAYS2_C__TO__ARRAYS2_A_1, ARRAYS2_A_IDL, ARRAYS2_B_IDL, ARRAYS2_C_IDL };
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function Arrays2_A_ex (idArrays2_Arrays2_1: int; isInner: bool) returns (idArrays2_Arrays2: int);
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function Arrays2_B_en (idArrays2_Arrays2_1: int; x_1_1_1_1: int; s_1: int; isInner: bool) returns (idArrays2_Arrays2: int; x_1_1_1: int; s: int);
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function Arrays2_B_ex (idArrays2_Arrays2_1: int; isInner: bool) returns (idArrays2_Arrays2: int);
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function Arrays2_C_en (idArrays2_Arrays2_1: int; x_2_1_1_1: int; s_1: int; isInner: bool) returns (idArrays2_Arrays2: int; x_2_1_1: int; s: int);
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function Arrays2_A_en (idArrays2_Arrays2_1: int; x_1_1_1_1: int; s_1: int; isInner: bool) returns (idArrays2_Arrays2: int; x_1_1_1: int; s: int);
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function Arrays2_C_ex (idArrays2_Arrays2_1: int; isInner: bool) returns (idArrays2_Arrays2: int);
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function arrays2_arrays2__ARRAYS2_A_IDL_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_A_IDL_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__ARRAYS2_A__TO__ARRAYS2_B_1_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_A__TO__ARRAYS2_B_1_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__ARRAYS2_B_IDL_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_B_IDL_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__ARRAYS2_B__TO__ARRAYS2_C_1_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_B__TO__ARRAYS2_C_1_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__ARRAYS2_C_IDL_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_C_IDL_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__ARRAYS2_C__TO__ARRAYS2_A_1_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__ARRAYS2_C__TO__ARRAYS2_A_1_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__POINTArrays2_Arrays2_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__POINTArrays2_Arrays2_unless (arrays2_arrays2__restart_in: bool; idArrays2_Arrays2_1: int; E: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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function arrays2_arrays2__POINT__TO__ARRAYS2_A_1_handler_until (arrays2_arrays2__restart_act: bool; idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; x_2_1_1_1: int) returns (arrays2_arrays2__restart_in: bool; arrays2_arrays2__state_in: arrays2_arrays2__type; idArrays2_Arrays2_out: int; s_out: int; x_1_1_1_out: int; x_2_1_1_out: int);
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function arrays2_arrays2__POINT__TO__ARRAYS2_A_1_unless (arrays2_arrays2__restart_in: bool) returns (arrays2_arrays2__restart_act: bool; arrays2_arrays2__state_act: arrays2_arrays2__type);
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node Arrays2_Arrays2_node (idArrays2_Arrays2_1: int; s_1: int; x_1_1_1_1: int; E: bool; x_2_1_1_1: int) returns (idArrays2_Arrays2: int; s: int; x_1_1_1: int; x_2_1_1: int);
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node Arrays3_0_Arrays2 (E: bool) returns (s: int);
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node Arrays3_0 (E_1_1: real) returns (state_1_1: int);
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