1
|
-- This file has been generated by cocoSim
|
2
|
|
3
|
|
4
|
-- System nodes
|
5
|
|
6
|
|
7
|
|
8
|
|
9
|
|
10
|
|
11
|
|
12
|
|
13
|
-- Entry action for state :Arrays1_B
|
14
|
node Arrays1_B_en(idArrays1_Arrays1_1:int;
|
15
|
x_2_1:int;
|
16
|
isInner:bool)
|
17
|
|
18
|
returns (idArrays1_Arrays1:int;
|
19
|
x_2:int);
|
20
|
|
21
|
|
22
|
var idArrays1_Arrays1_2:int;
|
23
|
x_2_2:int;
|
24
|
|
25
|
|
26
|
let
|
27
|
|
28
|
|
29
|
|
30
|
-- set state as active
|
31
|
idArrays1_Arrays1_2
|
32
|
= 512;
|
33
|
|
34
|
|
35
|
x_2_2
|
36
|
= if (not isInner) then x_2_1 + 1
|
37
|
else x_2_1;
|
38
|
|
39
|
|
40
|
(idArrays1_Arrays1, x_2)
|
41
|
= (idArrays1_Arrays1_2, x_2_2);
|
42
|
|
43
|
|
44
|
tel
|
45
|
|
46
|
|
47
|
|
48
|
|
49
|
|
50
|
-- Exit action for state :Arrays1_B
|
51
|
node Arrays1_B_ex(idArrays1_Arrays1_1:int;
|
52
|
isInner:bool)
|
53
|
|
54
|
returns (idArrays1_Arrays1:int);
|
55
|
|
56
|
|
57
|
var idArrays1_Arrays1_2:int;
|
58
|
|
59
|
|
60
|
let
|
61
|
|
62
|
|
63
|
|
64
|
-- set state as inactive
|
65
|
idArrays1_Arrays1_2
|
66
|
= if (not isInner) then 0 else idArrays1_Arrays1_1;
|
67
|
|
68
|
|
69
|
(idArrays1_Arrays1)
|
70
|
= (idArrays1_Arrays1_1);
|
71
|
|
72
|
|
73
|
tel
|
74
|
|
75
|
|
76
|
|
77
|
|
78
|
|
79
|
|
80
|
-- Entry action for state :Arrays1_A
|
81
|
node Arrays1_A_en(idArrays1_Arrays1_1:int;
|
82
|
x_1_1:int;
|
83
|
isInner:bool)
|
84
|
|
85
|
returns (idArrays1_Arrays1:int;
|
86
|
x_1:int);
|
87
|
|
88
|
|
89
|
var idArrays1_Arrays1_2:int;
|
90
|
x_1_2:int;
|
91
|
|
92
|
|
93
|
let
|
94
|
|
95
|
|
96
|
|
97
|
-- set state as active
|
98
|
idArrays1_Arrays1_2
|
99
|
= 511;
|
100
|
|
101
|
|
102
|
x_1_2
|
103
|
= if (not isInner) then x_1_1 + 1
|
104
|
else x_1_1;
|
105
|
|
106
|
|
107
|
(idArrays1_Arrays1, x_1)
|
108
|
= (idArrays1_Arrays1_2, x_1_2);
|
109
|
|
110
|
|
111
|
tel
|
112
|
|
113
|
|
114
|
|
115
|
|
116
|
|
117
|
-- Exit action for state :Arrays1_A
|
118
|
node Arrays1_A_ex(idArrays1_Arrays1_1:int;
|
119
|
isInner:bool)
|
120
|
|
121
|
returns (idArrays1_Arrays1:int);
|
122
|
|
123
|
|
124
|
var idArrays1_Arrays1_2:int;
|
125
|
|
126
|
|
127
|
let
|
128
|
|
129
|
|
130
|
|
131
|
-- set state as inactive
|
132
|
idArrays1_Arrays1_2
|
133
|
= if (not isInner) then 0 else idArrays1_Arrays1_1;
|
134
|
|
135
|
|
136
|
(idArrays1_Arrays1)
|
137
|
= (idArrays1_Arrays1_1);
|
138
|
|
139
|
|
140
|
tel
|
141
|
|
142
|
|
143
|
|
144
|
|
145
|
|
146
|
|
147
|
-- Entry action for state :Arrays1_C
|
148
|
node Arrays1_C_en(idArrays1_Arrays1_1:int;
|
149
|
x_3_1:int;
|
150
|
isInner:bool)
|
151
|
|
152
|
returns (idArrays1_Arrays1:int;
|
153
|
x_3:int);
|
154
|
|
155
|
|
156
|
var idArrays1_Arrays1_2:int;
|
157
|
x_3_2:int;
|
158
|
|
159
|
|
160
|
let
|
161
|
|
162
|
|
163
|
|
164
|
-- set state as active
|
165
|
idArrays1_Arrays1_2
|
166
|
= 513;
|
167
|
|
168
|
|
169
|
x_3_2
|
170
|
= if (not isInner) then x_3_1 + 1
|
171
|
else x_3_1;
|
172
|
|
173
|
|
174
|
(idArrays1_Arrays1, x_3)
|
175
|
= (idArrays1_Arrays1_2, x_3_2);
|
176
|
|
177
|
|
178
|
tel
|
179
|
|
180
|
|
181
|
|
182
|
|
183
|
|
184
|
-- Exit action for state :Arrays1_C
|
185
|
node Arrays1_C_ex(idArrays1_Arrays1_1:int;
|
186
|
isInner:bool)
|
187
|
|
188
|
returns (idArrays1_Arrays1:int);
|
189
|
|
190
|
|
191
|
var idArrays1_Arrays1_2:int;
|
192
|
|
193
|
|
194
|
let
|
195
|
|
196
|
|
197
|
|
198
|
-- set state as inactive
|
199
|
idArrays1_Arrays1_2
|
200
|
= if (not isInner) then 0 else idArrays1_Arrays1_1;
|
201
|
|
202
|
|
203
|
(idArrays1_Arrays1)
|
204
|
= (idArrays1_Arrays1_1);
|
205
|
|
206
|
|
207
|
tel
|
208
|
|
209
|
|
210
|
--***************************************************State :Arrays1_Arrays1 Automaton***************************************************
|
211
|
|
212
|
node Arrays1_Arrays1_node(idArrays1_Arrays1_1:int;
|
213
|
x_1_1:int;
|
214
|
E:bool;
|
215
|
x_2_1:int;
|
216
|
x_3_1:int)
|
217
|
|
218
|
returns (idArrays1_Arrays1:int;
|
219
|
x_1:int;
|
220
|
x_2:int;
|
221
|
x_3:int);
|
222
|
|
223
|
|
224
|
let
|
225
|
|
226
|
automaton arrays1_arrays1
|
227
|
|
228
|
state POINTArrays1_Arrays1:
|
229
|
unless (idArrays1_Arrays1_1=0) restart POINT__TO__ARRAYS1_A_1
|
230
|
|
231
|
|
232
|
|
233
|
unless (idArrays1_Arrays1_1=511) and E restart ARRAYS1_A__TO__ARRAYS1_B_1
|
234
|
|
235
|
|
236
|
|
237
|
unless (idArrays1_Arrays1_1=512) and E restart ARRAYS1_B__TO__ARRAYS1_C_1
|
238
|
|
239
|
|
240
|
|
241
|
unless (idArrays1_Arrays1_1=513) and E restart ARRAYS1_C__TO__ARRAYS1_A_1
|
242
|
|
243
|
|
244
|
|
245
|
unless (idArrays1_Arrays1_1=511) restart ARRAYS1_A_IDL
|
246
|
|
247
|
unless (idArrays1_Arrays1_1=512) restart ARRAYS1_B_IDL
|
248
|
|
249
|
unless (idArrays1_Arrays1_1=513) restart ARRAYS1_C_IDL
|
250
|
|
251
|
let
|
252
|
|
253
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
254
|
= (idArrays1_Arrays1_1, x_1_1, x_2_1, x_3_1);
|
255
|
|
256
|
|
257
|
tel
|
258
|
|
259
|
|
260
|
|
261
|
state POINT__TO__ARRAYS1_A_1:
|
262
|
|
263
|
var idArrays1_Arrays1_2:int;
|
264
|
x_1_2:int;
|
265
|
let
|
266
|
|
267
|
-- transition trace :
|
268
|
--POINT__To__Arrays1_A_1
|
269
|
(idArrays1_Arrays1_2, x_1_2)
|
270
|
= Arrays1_A_en(idArrays1_Arrays1_1, x_1_1, false);
|
271
|
|
272
|
|
273
|
(idArrays1_Arrays1, x_1)
|
274
|
= (idArrays1_Arrays1_2, x_1_2);
|
275
|
|
276
|
--add unused variables
|
277
|
(x_2, x_3)
|
278
|
= (x_2_1, x_3_1);
|
279
|
|
280
|
|
281
|
tel
|
282
|
|
283
|
until true restart POINTArrays1_Arrays1
|
284
|
|
285
|
|
286
|
|
287
|
state ARRAYS1_A__TO__ARRAYS1_B_1:
|
288
|
|
289
|
var idArrays1_Arrays1_2, idArrays1_Arrays1_3:int;
|
290
|
x_2_2:int;
|
291
|
let
|
292
|
|
293
|
-- transition trace :
|
294
|
--Arrays1_A__To__Arrays1_B_1
|
295
|
(idArrays1_Arrays1_2)
|
296
|
= Arrays1_A_ex(idArrays1_Arrays1_1, false);
|
297
|
|
298
|
|
299
|
(idArrays1_Arrays1_3, x_2_2)
|
300
|
= Arrays1_B_en(idArrays1_Arrays1_2, x_2_1, false);
|
301
|
|
302
|
|
303
|
(idArrays1_Arrays1, x_1, x_2)
|
304
|
= (idArrays1_Arrays1_3, x_1_1, x_2_2);
|
305
|
|
306
|
--add unused variables
|
307
|
(x_3)
|
308
|
= (x_3_1);
|
309
|
|
310
|
|
311
|
tel
|
312
|
|
313
|
until true restart POINTArrays1_Arrays1
|
314
|
|
315
|
|
316
|
|
317
|
state ARRAYS1_B__TO__ARRAYS1_C_1:
|
318
|
|
319
|
var idArrays1_Arrays1_2, idArrays1_Arrays1_3:int;
|
320
|
x_3_2:int;
|
321
|
let
|
322
|
|
323
|
-- transition trace :
|
324
|
--Arrays1_B__To__Arrays1_C_1
|
325
|
(idArrays1_Arrays1_2)
|
326
|
= Arrays1_B_ex(idArrays1_Arrays1_1, false);
|
327
|
|
328
|
|
329
|
(idArrays1_Arrays1_3, x_3_2)
|
330
|
= Arrays1_C_en(idArrays1_Arrays1_2, x_3_1, false);
|
331
|
|
332
|
|
333
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
334
|
= (idArrays1_Arrays1_3, x_1_1, x_2_1, x_3_2);
|
335
|
|
336
|
|
337
|
tel
|
338
|
|
339
|
until true restart POINTArrays1_Arrays1
|
340
|
|
341
|
|
342
|
|
343
|
state ARRAYS1_C__TO__ARRAYS1_A_1:
|
344
|
|
345
|
var idArrays1_Arrays1_2, idArrays1_Arrays1_3:int;
|
346
|
x_1_2:int;
|
347
|
let
|
348
|
|
349
|
-- transition trace :
|
350
|
--Arrays1_C__To__Arrays1_A_1
|
351
|
(idArrays1_Arrays1_2)
|
352
|
= Arrays1_C_ex(idArrays1_Arrays1_1, false);
|
353
|
|
354
|
|
355
|
(idArrays1_Arrays1_3, x_1_2)
|
356
|
= Arrays1_A_en(idArrays1_Arrays1_2, x_1_1, false);
|
357
|
|
358
|
|
359
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
360
|
= (idArrays1_Arrays1_3, x_1_2, x_2_1, x_3_1);
|
361
|
|
362
|
|
363
|
tel
|
364
|
|
365
|
until true restart POINTArrays1_Arrays1
|
366
|
|
367
|
|
368
|
|
369
|
state ARRAYS1_A_IDL:
|
370
|
|
371
|
let
|
372
|
|
373
|
|
374
|
|
375
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
376
|
= (idArrays1_Arrays1_1, x_1_1, x_2_1, x_3_1);
|
377
|
|
378
|
|
379
|
tel
|
380
|
|
381
|
until true restart POINTArrays1_Arrays1
|
382
|
|
383
|
|
384
|
|
385
|
state ARRAYS1_B_IDL:
|
386
|
|
387
|
let
|
388
|
|
389
|
|
390
|
|
391
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
392
|
= (idArrays1_Arrays1_1, x_1_1, x_2_1, x_3_1);
|
393
|
|
394
|
|
395
|
tel
|
396
|
|
397
|
until true restart POINTArrays1_Arrays1
|
398
|
|
399
|
|
400
|
|
401
|
state ARRAYS1_C_IDL:
|
402
|
|
403
|
let
|
404
|
|
405
|
|
406
|
|
407
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
408
|
= (idArrays1_Arrays1_1, x_1_1, x_2_1, x_3_1);
|
409
|
|
410
|
|
411
|
tel
|
412
|
|
413
|
until true restart POINTArrays1_Arrays1
|
414
|
|
415
|
|
416
|
|
417
|
tel
|
418
|
|
419
|
|
420
|
--***************************************************State :Arrays1_Arrays1 Automaton***************************************************
|
421
|
|
422
|
node Arrays1_Arrays1(E:bool)
|
423
|
|
424
|
returns (x_1:int;
|
425
|
x_2:int;
|
426
|
x_3:int);
|
427
|
|
428
|
|
429
|
var x_1_1: int;
|
430
|
|
431
|
x_2_1: int;
|
432
|
|
433
|
x_3_1: int;
|
434
|
|
435
|
idArrays1_Arrays1, idArrays1_Arrays1_1: int;
|
436
|
|
437
|
let
|
438
|
|
439
|
x_1_1 = 1 -> pre x_1;
|
440
|
|
441
|
x_2_1 = 1 -> pre x_2;
|
442
|
|
443
|
x_3_1 = 1 -> pre x_3;
|
444
|
|
445
|
idArrays1_Arrays1_1 = 0 -> pre idArrays1_Arrays1;
|
446
|
|
447
|
|
448
|
|
449
|
|
450
|
|
451
|
(idArrays1_Arrays1, x_1, x_2, x_3)
|
452
|
=
|
453
|
|
454
|
if E then Arrays1_Arrays1_node(idArrays1_Arrays1_1, x_1_1, E, x_2_1, x_3_1)
|
455
|
|
456
|
else (idArrays1_Arrays1_1, x_1_1, x_2_1, x_3_1);
|
457
|
|
458
|
|
459
|
|
460
|
|
461
|
--unused outputs
|
462
|
|
463
|
|
464
|
tel
|
465
|
|
466
|
|
467
|
|
468
|
node Arrays1 (E_1_1 : real)
|
469
|
returns (x1_1_1 : int;
|
470
|
x2_2_1 : int;
|
471
|
x3_3_1 : int);
|
472
|
var
|
473
|
Arrays1_1_1 : int; Arrays1_1_2 : int; Arrays1_1_3 : int;
|
474
|
Demux_1_1 : int; Demux_2_1 : int; Demux_3_1 : int;
|
475
|
i_virtual_local : real;
|
476
|
Arrays1E_1_1_event: bool;
|
477
|
let
|
478
|
Arrays1E_1_1_event = false -> (pre(E_1_1) <= 0.0 and E_1_1 > 0.0);
|
479
|
(Arrays1_1_1, Arrays1_1_2, Arrays1_1_3) = Arrays1_Arrays1(Arrays1E_1_1_event);
|
480
|
Demux_1_1 = Arrays1_1_1 ;
|
481
|
Demux_2_1 = Arrays1_1_2 ;
|
482
|
Demux_3_1 = Arrays1_1_3 ;
|
483
|
x1_1_1 = Demux_1_1;
|
484
|
x2_2_1 = Demux_2_1;
|
485
|
x3_3_1 = Demux_3_1;
|
486
|
i_virtual_local= 0.0 -> 1.0;
|
487
|
tel
|
488
|
|