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-- This file has been generated by cocoSim
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-- System nodes
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node Flowchart3_A__To__Flowchart3_Flowchart3Junction791_1_Condition_Action(x_1:int)
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returns (x:int);
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var x_2:int;
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let
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x_2
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= x_1 + 1;
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(x)
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= (x_2);
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tel
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-- Entry action for state :Flowchart3_A
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node Flowchart3_A_en(idFlowchart3_A_1:int;
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idFlowchart3_Flowchart3_1:int;
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isInner:bool)
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returns (idFlowchart3_A:int;
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idFlowchart3_Flowchart3:int);
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var idFlowchart3_A_2:int;
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idFlowchart3_Flowchart3_2:int;
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let
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-- set state as active
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idFlowchart3_Flowchart3_2
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= 790;
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-- case of state without states but contains transitions
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idFlowchart3_A_2
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= -1;
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(idFlowchart3_A, idFlowchart3_Flowchart3)
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= (idFlowchart3_A_2, idFlowchart3_Flowchart3_2);
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tel
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-- Exit action for state :Flowchart3_A
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node Flowchart3_A_ex(idFlowchart3_Flowchart3_1:int;
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isInner:bool)
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returns (idFlowchart3_Flowchart3:int);
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var idFlowchart3_Flowchart3_2:int;
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let
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-- set state as inactive
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idFlowchart3_Flowchart3_2
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= if (not isInner) then 0 else idFlowchart3_Flowchart3_1;
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(idFlowchart3_Flowchart3)
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= (idFlowchart3_Flowchart3_1);
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tel
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--During action for state :Flowchart3_A
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node Flowchart3_A_du(x_1:int)
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returns (x:int);
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let
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automaton flowchart3_a_INNER
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state POINTFlowchart3_A_INNER:
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unless true restart FLOWCHART3_A__TO__FLOWCHART3_FLOWCHART3JUNCTION791_1
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let
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(x)
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= (x_1);
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tel
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state FLOWCHART3_A__TO__FLOWCHART3_FLOWCHART3JUNCTION791_1:
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var x_2:int;
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let
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-- transition trace :
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--Flowchart3_A__To__Junction791_1
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-- condition Action : x++;
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(x_2)
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= Flowchart3_A__To__Flowchart3_Flowchart3Junction791_1_Condition_Action(x_1);
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(x)
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= (x_2);
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tel
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until true restart POINTFlowchart3_A_INNER
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tel
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--***************************************************State :Flowchart3_A Automaton***************************************************
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node Flowchart3_A_node(idFlowchart3_A_1:int)
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returns (idFlowchart3_A:int);
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let
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automaton flowchart3_a
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state POINTFlowchart3_A:
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let
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(idFlowchart3_A)
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= (idFlowchart3_A_1);
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tel
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tel
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--***************************************************State :Flowchart3_Flowchart3 Automaton***************************************************
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node Flowchart3_Flowchart3_node(idFlowchart3_Flowchart3_1:int;
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idFlowchart3_A_1:int)
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returns (idFlowchart3_Flowchart3:int;
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idFlowchart3_A:int);
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let
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automaton flowchart3_flowchart3
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state POINTFlowchart3_Flowchart3:
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unless (idFlowchart3_Flowchart3_1=0) restart POINT__TO__FLOWCHART3_A_1
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unless true restart FLOWCHART3_FLOWCHART3_PARALLEL_IDL
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let
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(idFlowchart3_Flowchart3, idFlowchart3_A)
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= (idFlowchart3_Flowchart3_1, idFlowchart3_A_1);
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tel
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state POINT__TO__FLOWCHART3_A_1:
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var idFlowchart3_Flowchart3_2:int;
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idFlowchart3_A_2:int;
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let
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-- transition trace :
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--POINT__To__Flowchart3_A_1
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(idFlowchart3_A_2, idFlowchart3_Flowchart3_2)
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= Flowchart3_A_en(idFlowchart3_A_1, idFlowchart3_Flowchart3_1, false);
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(idFlowchart3_Flowchart3, idFlowchart3_A)
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= (idFlowchart3_Flowchart3_2, idFlowchart3_A_2);
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tel
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until true restart POINTFlowchart3_Flowchart3
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state FLOWCHART3_FLOWCHART3_PARALLEL_IDL:
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var idFlowchart3_A_2:int;
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let
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(idFlowchart3_A_2)
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= if not (idFlowchart3_A_1= 0 ) then Flowchart3_A_node(idFlowchart3_A_1)
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else (idFlowchart3_A_1);
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(idFlowchart3_Flowchart3, idFlowchart3_A)
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= (idFlowchart3_Flowchart3_1, idFlowchart3_A_2);
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tel
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until true restart POINTFlowchart3_Flowchart3
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tel
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--***************************************************State :Flowchart3_Flowchart3 Automaton***************************************************
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node Flowchart3_Flowchart3(noInput :bool)
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returns (x:int);
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var x_1: int;
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idFlowchart3_Flowchart3, idFlowchart3_Flowchart3_1: int;
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idFlowchart3_A, idFlowchart3_A_1: int;
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let
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x_1 = 0 -> pre x;
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idFlowchart3_Flowchart3_1 = 0 -> pre idFlowchart3_Flowchart3;
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idFlowchart3_A_1 = 0 -> pre idFlowchart3_A;
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(idFlowchart3_Flowchart3, idFlowchart3_A)
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= Flowchart3_Flowchart3_node(idFlowchart3_Flowchart3_1, idFlowchart3_A_1);
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--unused outputs
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x = 0;
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tel
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node Flowchart3 (i_virtual : real)
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returns (Out1_1_1 : int);
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var
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Flowchart3_1_1 : int;
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i_virtual_local : real;
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let
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Flowchart3_1_1 = Flowchart3_Flowchart3(true);
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Out1_1_1 = Flowchart3_1_1;
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i_virtual_local= 0.0 -> 1.0;
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tel
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