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-- This file has been generated by cocoSim
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-- System nodes
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-- Entry action for state :Arrays2_B
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node Arrays2_B_en(idArrays2_Arrays2_1:int;
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x_1_2_1:real;
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x_2_2_1:real;
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isInner:bool)
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returns (idArrays2_Arrays2:int;
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x_1_2:real;
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x_2_2:real);
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var idArrays2_Arrays2_2:int;
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x_1_2_2:real;
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x_2_2_2:real;
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let
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-- set state as active
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idArrays2_Arrays2_2
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= 525;
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x_1_2_2
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= if (not isInner) then x_1_2_1 + 1.
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else x_1_2_1;
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x_2_2_2
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= if (not isInner) then x_2_2_1 - 1.
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else x_2_2_1;
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(idArrays2_Arrays2, x_1_2, x_2_2)
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= (idArrays2_Arrays2_2, x_1_2_2, x_2_2_2);
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tel
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-- Exit action for state :Arrays2_B
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node Arrays2_B_ex(idArrays2_Arrays2_1:int;
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isInner:bool)
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returns (idArrays2_Arrays2:int);
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var idArrays2_Arrays2_2:int;
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let
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-- set state as inactive
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idArrays2_Arrays2_2
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= if (not isInner) then 0 else idArrays2_Arrays2_1;
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(idArrays2_Arrays2)
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= (idArrays2_Arrays2_1);
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tel
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-- Entry action for state :Arrays2_A
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node Arrays2_A_en(idArrays2_Arrays2_1:int;
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x_1_1_1:real;
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x_2_1_1:real;
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isInner:bool)
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returns (idArrays2_Arrays2:int;
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x_1_1:real;
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x_2_1:real);
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var idArrays2_Arrays2_2:int;
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x_1_1_2:real;
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x_2_1_2:real;
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let
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-- set state as active
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idArrays2_Arrays2_2
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= 524;
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x_1_1_2
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= if (not isInner) then x_1_1_1 + 1.
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else x_1_1_1;
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x_2_1_2
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= if (not isInner) then x_2_1_1 - 1.
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else x_2_1_1;
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(idArrays2_Arrays2, x_1_1, x_2_1)
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= (idArrays2_Arrays2_2, x_1_1_2, x_2_1_2);
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tel
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-- Exit action for state :Arrays2_A
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node Arrays2_A_ex(idArrays2_Arrays2_1:int;
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isInner:bool)
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returns (idArrays2_Arrays2:int);
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var idArrays2_Arrays2_2:int;
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let
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-- set state as inactive
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idArrays2_Arrays2_2
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= if (not isInner) then 0 else idArrays2_Arrays2_1;
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(idArrays2_Arrays2)
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= (idArrays2_Arrays2_1);
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tel
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-- Entry action for state :Arrays2_C
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node Arrays2_C_en(idArrays2_Arrays2_1:int;
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x_1_3_1:real;
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x_2_3_1:real;
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isInner:bool)
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returns (idArrays2_Arrays2:int;
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x_1_3:real;
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x_2_3:real);
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var idArrays2_Arrays2_2:int;
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x_1_3_2:real;
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x_2_3_2:real;
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let
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-- set state as active
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idArrays2_Arrays2_2
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= 526;
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x_1_3_2
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= if (not isInner) then x_1_3_1 + 1.
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else x_1_3_1;
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x_2_3_2
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= if (not isInner) then x_2_3_1 - 1.
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else x_2_3_1;
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(idArrays2_Arrays2, x_1_3, x_2_3)
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= (idArrays2_Arrays2_2, x_1_3_2, x_2_3_2);
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tel
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-- Exit action for state :Arrays2_C
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node Arrays2_C_ex(idArrays2_Arrays2_1:int;
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isInner:bool)
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returns (idArrays2_Arrays2:int);
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var idArrays2_Arrays2_2:int;
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let
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-- set state as inactive
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idArrays2_Arrays2_2
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= if (not isInner) then 0 else idArrays2_Arrays2_1;
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(idArrays2_Arrays2)
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= (idArrays2_Arrays2_1);
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tel
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--***************************************************State :Arrays2_Arrays2 Automaton***************************************************
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node Arrays2_Arrays2_node(idArrays2_Arrays2_1:int;
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x_1_1_1:real;
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x_2_1_1:real;
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E:bool;
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x_1_2_1:real;
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x_2_2_1:real;
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x_1_3_1:real;
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x_2_3_1:real)
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returns (idArrays2_Arrays2:int;
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x_1_1:real;
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x_2_1:real;
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x_1_2:real;
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x_2_2:real;
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x_1_3:real;
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x_2_3:real);
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let
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automaton arrays2_arrays2
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state POINTArrays2_Arrays2:
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unless (idArrays2_Arrays2_1=0) restart POINT__TO__ARRAYS2_A_1
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unless (idArrays2_Arrays2_1=524) and E restart ARRAYS2_A__TO__ARRAYS2_B_1
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unless (idArrays2_Arrays2_1=525) and E restart ARRAYS2_B__TO__ARRAYS2_C_1
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unless (idArrays2_Arrays2_1=526) and E restart ARRAYS2_C__TO__ARRAYS2_A_1
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273
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unless (idArrays2_Arrays2_1=524) restart ARRAYS2_A_IDL
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unless (idArrays2_Arrays2_1=525) restart ARRAYS2_B_IDL
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unless (idArrays2_Arrays2_1=526) restart ARRAYS2_C_IDL
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let
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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= (idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
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tel
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state POINT__TO__ARRAYS2_A_1:
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var idArrays2_Arrays2_2:int;
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x_1_1_2:real;
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x_2_1_2:real;
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let
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297
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298
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-- transition trace :
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299
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--POINT__To__Arrays2_A_1
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(idArrays2_Arrays2_2, x_1_1_2, x_2_1_2)
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= Arrays2_A_en(idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, false);
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303
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304
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(idArrays2_Arrays2, x_1_1, x_2_1)
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= (idArrays2_Arrays2_2, x_1_1_2, x_2_1_2);
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307
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--add unused variables
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(x_1_2, x_1_3, x_2_2, x_2_3)
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= (x_1_2_1, x_1_3_1, x_2_2_1, x_2_3_1);
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310
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311
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312
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tel
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313
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until true restart POINTArrays2_Arrays2
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315
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316
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317
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318
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state ARRAYS2_A__TO__ARRAYS2_B_1:
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319
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var idArrays2_Arrays2_2, idArrays2_Arrays2_3:int;
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x_1_2_2:real;
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x_2_2_2:real;
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let
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324
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325
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-- transition trace :
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326
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--Arrays2_A__To__Arrays2_B_1
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(idArrays2_Arrays2_2)
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= Arrays2_A_ex(idArrays2_Arrays2_1, false);
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329
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330
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331
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(idArrays2_Arrays2_3, x_1_2_2, x_2_2_2)
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332
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= Arrays2_B_en(idArrays2_Arrays2_2, x_1_2_1, x_2_2_1, false);
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333
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334
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335
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2)
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336
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= (idArrays2_Arrays2_3, x_1_1_1, x_2_1_1, x_1_2_2, x_2_2_2);
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337
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338
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--add unused variables
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339
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(x_1_3, x_2_3)
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340
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= (x_1_3_1, x_2_3_1);
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341
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342
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343
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tel
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344
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345
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until true restart POINTArrays2_Arrays2
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346
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347
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348
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349
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state ARRAYS2_B__TO__ARRAYS2_C_1:
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350
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351
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var idArrays2_Arrays2_2, idArrays2_Arrays2_3:int;
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352
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x_1_3_2:real;
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353
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x_2_3_2:real;
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354
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let
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355
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356
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-- transition trace :
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357
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--Arrays2_B__To__Arrays2_C_1
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358
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(idArrays2_Arrays2_2)
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359
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= Arrays2_B_ex(idArrays2_Arrays2_1, false);
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360
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361
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362
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(idArrays2_Arrays2_3, x_1_3_2, x_2_3_2)
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363
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= Arrays2_C_en(idArrays2_Arrays2_2, x_1_3_1, x_2_3_1, false);
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364
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365
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366
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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367
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= (idArrays2_Arrays2_3, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_2, x_2_3_2);
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368
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369
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370
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tel
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371
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372
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until true restart POINTArrays2_Arrays2
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373
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374
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375
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376
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state ARRAYS2_C__TO__ARRAYS2_A_1:
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377
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378
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var idArrays2_Arrays2_2, idArrays2_Arrays2_3:int;
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379
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x_1_1_2:real;
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380
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x_2_1_2:real;
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381
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let
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382
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|
383
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-- transition trace :
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384
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--Arrays2_C__To__Arrays2_A_1
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385
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(idArrays2_Arrays2_2)
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386
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= Arrays2_C_ex(idArrays2_Arrays2_1, false);
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387
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388
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389
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(idArrays2_Arrays2_3, x_1_1_2, x_2_1_2)
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390
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= Arrays2_A_en(idArrays2_Arrays2_2, x_1_1_1, x_2_1_1, false);
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391
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|
392
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393
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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394
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= (idArrays2_Arrays2_3, x_1_1_2, x_2_1_2, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
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395
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396
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397
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tel
|
398
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|
399
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until true restart POINTArrays2_Arrays2
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400
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|
401
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|
402
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403
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state ARRAYS2_A_IDL:
|
404
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|
405
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let
|
406
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|
407
|
|
408
|
|
409
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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410
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= (idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
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411
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412
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413
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tel
|
414
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|
415
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until true restart POINTArrays2_Arrays2
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416
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417
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418
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|
419
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state ARRAYS2_B_IDL:
|
420
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|
421
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let
|
422
|
|
423
|
|
424
|
|
425
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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426
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= (idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
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427
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|
428
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|
429
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tel
|
430
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|
431
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until true restart POINTArrays2_Arrays2
|
432
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|
433
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|
434
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|
435
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state ARRAYS2_C_IDL:
|
436
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|
437
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let
|
438
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|
439
|
|
440
|
|
441
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(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
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442
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= (idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
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443
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|
444
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445
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tel
|
446
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|
447
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until true restart POINTArrays2_Arrays2
|
448
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|
449
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|
450
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|
451
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tel
|
452
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|
453
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|
454
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--***************************************************State :Arrays2_Arrays2 Automaton***************************************************
|
455
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|
456
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node Arrays2_Arrays2(E:bool)
|
457
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|
458
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returns (x_1_1:real;
|
459
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x_1_2:real;
|
460
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x_1_3:real;
|
461
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x_2_1:real;
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462
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x_2_2:real;
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463
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x_2_3:real);
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464
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|
465
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|
466
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var x_1_1_1: real;
|
467
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|
468
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x_1_2_1: real;
|
469
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|
470
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x_1_3_1: real;
|
471
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|
472
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x_2_1_1: real;
|
473
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|
474
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x_2_2_1: real;
|
475
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|
476
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x_2_3_1: real;
|
477
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|
478
|
idArrays2_Arrays2, idArrays2_Arrays2_1: int;
|
479
|
|
480
|
let
|
481
|
|
482
|
x_1_1_1 = 1.0 -> pre x_1_1;
|
483
|
|
484
|
x_1_2_1 = 1.0 -> pre x_1_2;
|
485
|
|
486
|
x_1_3_1 = 1.0 -> pre x_1_3;
|
487
|
|
488
|
x_2_1_1 = 1.0 -> pre x_2_1;
|
489
|
|
490
|
x_2_2_1 = 1.0 -> pre x_2_2;
|
491
|
|
492
|
x_2_3_1 = 1.0 -> pre x_2_3;
|
493
|
|
494
|
idArrays2_Arrays2_1 = 0 -> pre idArrays2_Arrays2;
|
495
|
|
496
|
|
497
|
|
498
|
|
499
|
|
500
|
(idArrays2_Arrays2, x_1_1, x_2_1, x_1_2, x_2_2, x_1_3, x_2_3)
|
501
|
=
|
502
|
|
503
|
if E then Arrays2_Arrays2_node(idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, E, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1)
|
504
|
|
505
|
else (idArrays2_Arrays2_1, x_1_1_1, x_2_1_1, x_1_2_1, x_2_2_1, x_1_3_1, x_2_3_1);
|
506
|
|
507
|
|
508
|
|
509
|
|
510
|
--unused outputs
|
511
|
|
512
|
|
513
|
tel
|
514
|
|
515
|
|
516
|
|
517
|
node Arrays2 (In1_1_1 : real)
|
518
|
returns (Out1_1_1 : real; Out1_1_2 : real; Out1_1_3 : real; Out1_1_4 : real; Out1_1_5 : real; Out1_1_6 : real);
|
519
|
var
|
520
|
Arrays2_1_1 : real; Arrays2_1_2 : real; Arrays2_1_3 : real; Arrays2_1_4 : real; Arrays2_1_5 : real; Arrays2_1_6 : real;
|
521
|
i_virtual_local : real;
|
522
|
Arrays2In1_1_1_event: bool;
|
523
|
let
|
524
|
Arrays2In1_1_1_event = false -> (pre(In1_1_1) <= 0.0 and In1_1_1 > 0.0);
|
525
|
(Arrays2_1_1, Arrays2_1_2, Arrays2_1_3, Arrays2_1_4, Arrays2_1_5, Arrays2_1_6) = Arrays2_Arrays2(Arrays2In1_1_1_event);
|
526
|
Out1_1_1 = Arrays2_1_1;
|
527
|
Out1_1_2 = Arrays2_1_2;
|
528
|
Out1_1_3 = Arrays2_1_3;
|
529
|
Out1_1_4 = Arrays2_1_4;
|
530
|
Out1_1_5 = Arrays2_1_5;
|
531
|
Out1_1_6 = Arrays2_1_6;
|
532
|
i_virtual_local= 0.0 -> 1.0;
|
533
|
tel
|
534
|
|