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-- This file has been generated by cocoSim
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-- System nodes
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node Flowchart4_A__To__Flowchart4_Flowchart4Junction799_1_Condition_Action(x_1:int)
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returns (x:int);
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var x_2:int;
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let
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x_2
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= x_1 + 1;
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(x)
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= (x_2);
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tel
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-- Entry action for state :Flowchart4_A
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node Flowchart4_A_en(idFlowchart4_A_1:int;
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idFlowchart4_Flowchart4_1:int;
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isInner:bool)
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returns (idFlowchart4_A:int;
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idFlowchart4_Flowchart4:int);
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var idFlowchart4_A_2:int;
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idFlowchart4_Flowchart4_2:int;
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let
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-- set state as active
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idFlowchart4_Flowchart4_2
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= 798;
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-- case of state without states but contains transitions
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idFlowchart4_A_2
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= -1;
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(idFlowchart4_A, idFlowchart4_Flowchart4)
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= (idFlowchart4_A_2, idFlowchart4_Flowchart4_2);
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tel
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-- Exit action for state :Flowchart4_A
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node Flowchart4_A_ex(idFlowchart4_Flowchart4_1:int;
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isInner:bool)
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returns (idFlowchart4_Flowchart4:int);
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var idFlowchart4_Flowchart4_2:int;
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let
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-- set state as inactive
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idFlowchart4_Flowchart4_2
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= if (not isInner) then 0 else idFlowchart4_Flowchart4_1;
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(idFlowchart4_Flowchart4)
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= (idFlowchart4_Flowchart4_1);
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tel
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--During action for state :Flowchart4_A
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node Flowchart4_A_du(x_1:int)
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returns (x:int);
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let
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automaton flowchart4_a_INNER
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state POINTFlowchart4_A_INNER:
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unless true restart FLOWCHART4_A__TO__FLOWCHART4_FLOWCHART4JUNCTION799_1
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let
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(x)
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= (x_1);
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tel
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state FLOWCHART4_A__TO__FLOWCHART4_FLOWCHART4JUNCTION799_1:
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var x_2:int;
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let
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-- transition trace :
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--Flowchart4_A__To__Junction799_1
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-- condition Action : x++;
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(x_2)
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= Flowchart4_A__To__Flowchart4_Flowchart4Junction799_1_Condition_Action(x_1);
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(x)
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= (x_2);
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tel
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until true restart POINTFlowchart4_A_INNER
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tel
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--***************************************************State :Flowchart4_A Automaton***************************************************
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node Flowchart4_A_node(idFlowchart4_A_1:int)
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returns (idFlowchart4_A:int);
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let
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automaton flowchart4_a
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state POINTFlowchart4_A:
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let
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(idFlowchart4_A)
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= (idFlowchart4_A_1);
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tel
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tel
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--***************************************************State :Flowchart4_Flowchart4 Automaton***************************************************
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node Flowchart4_Flowchart4_node(idFlowchart4_Flowchart4_1:int;
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idFlowchart4_A_1:int;
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x_1:int)
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returns (idFlowchart4_Flowchart4:int;
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idFlowchart4_A:int;
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x:int);
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let
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automaton flowchart4_flowchart4
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state POINTFlowchart4_Flowchart4:
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unless (idFlowchart4_Flowchart4_1=0) restart POINT__TO__FLOWCHART4_A_1
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unless (idFlowchart4_Flowchart4_1=798) restart FLOWCHART4_A_IDL
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let
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(idFlowchart4_Flowchart4, idFlowchart4_A, x)
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= (idFlowchart4_Flowchart4_1, idFlowchart4_A_1, x_1);
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tel
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state POINT__TO__FLOWCHART4_A_1:
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var idFlowchart4_Flowchart4_2:int;
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idFlowchart4_A_2:int;
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let
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-- transition trace :
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--POINT__To__Flowchart4_A_1
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(idFlowchart4_A_2, idFlowchart4_Flowchart4_2)
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= Flowchart4_A_en(idFlowchart4_A_1, idFlowchart4_Flowchart4_1, false);
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(idFlowchart4_Flowchart4, idFlowchart4_A)
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= (idFlowchart4_Flowchart4_2, idFlowchart4_A_2);
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--add unused variables
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(x)
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= (x_1);
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tel
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until true restart POINTFlowchart4_Flowchart4
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state FLOWCHART4_A_IDL:
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var idFlowchart4_A_2:int;
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x_2:int;
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let
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(x_2)
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= Flowchart4_A_du(x_1);
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(idFlowchart4_A_2)
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= Flowchart4_A_node(idFlowchart4_A_1);
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(idFlowchart4_Flowchart4, idFlowchart4_A, x)
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= (idFlowchart4_Flowchart4_1, idFlowchart4_A_2, x_2);
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tel
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until true restart POINTFlowchart4_Flowchart4
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tel
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--***************************************************State :Flowchart4_Flowchart4 Automaton***************************************************
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node Flowchart4_Flowchart4(noInput :bool)
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returns (x:int);
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var x_1: int;
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idFlowchart4_Flowchart4, idFlowchart4_Flowchart4_1: int;
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idFlowchart4_A, idFlowchart4_A_1: int;
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let
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x_1 = 0 -> pre x;
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idFlowchart4_Flowchart4_1 = 0 -> pre idFlowchart4_Flowchart4;
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idFlowchart4_A_1 = 0 -> pre idFlowchart4_A;
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(idFlowchart4_Flowchart4, idFlowchart4_A, x)
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= Flowchart4_Flowchart4_node(idFlowchart4_Flowchart4_1, idFlowchart4_A_1, x_1);
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--unused outputs
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tel
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node Flowchart4 (i_virtual : real)
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returns (Out1_1_1 : int);
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var
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Flowchart4_1_1 : int;
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i_virtual_local : real;
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let
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Flowchart4_1_1 = Flowchart4_Flowchart4(true);
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Out1_1_1 = Flowchart4_1_1;
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i_virtual_local= 0.0 -> 1.0;
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tel
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