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  type trivial__type = enum {One };
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  node trivial__One_handler_until (trivial__restart_act: bool) returns (trivial__restart_in: bool; trivial__state_in: trivial__type; o_out: int)
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var __trivial__One_handler_until_2: int;
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    __trivial__One_handler_until_1: bool;
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    o: int;
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let
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    trivial__restart_in, trivial__state_in = (false,One);
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    o_out = o;
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    o = (if __trivial__One_handler_until_1 then 0 else (1 + __trivial__One_handler_until_2));
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    __trivial__One_handler_until_2 = pre o;
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    __trivial__One_handler_until_1 = (true -> false);
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node trivial__One_unless (trivial__restart_in: bool; r: bool; o: int) returns (trivial__restart_act: bool; trivial__state_act: trivial__type)
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var __trivial__One_unless_2: bool;
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    __trivial__One_unless_1: int;
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let
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    trivial__restart_act, trivial__state_act = (if __trivial__One_unless_2 then (true,One) else (trivial__restart_in,One));
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    __trivial__One_unless_2 = (r or (__trivial__One_unless_1 = 100));
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    __trivial__One_unless_1 = pre o;
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node triangle (r: bool) returns (o: int)
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var     trivial__state_in: trivial__type clock;
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    trivial__state_act: trivial__type clock;
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__triangle_7: bool;
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    __triangle_8: trivial__type;
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    __triangle_6: bool;
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    __triangle_3: bool when One(trivial__state_act);
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    __triangle_4: trivial__type when One(trivial__state_act);
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    __triangle_5: int when One(trivial__state_act);
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    __triangle_1: bool when One(trivial__state_in);
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    __triangle_2: trivial__type when One(trivial__state_in);
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    trivial__next_restart_in: bool;
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    trivial__restart_in: bool;
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    trivial__restart_act: bool;
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    trivial__next_state_in: trivial__type;
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let
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    trivial__restart_in, trivial__state_in = (if __triangle_6 then (false,One) else (__triangle_7,__triangle_8));
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    __triangle_7, __triangle_8 = pre (trivial__next_restart_in,trivial__next_state_in);
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    __triangle_6 = (true -> false);
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    trivial__next_restart_in, trivial__next_state_in, o = merge trivial__state_act (One -> (__triangle_3,__triangle_4,__triangle_5));
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    __triangle_3, __triangle_4, __triangle_5 = trivial__One_handler_until (trivial__restart_act when One(trivial__state_act)) every (trivial__restart_act);
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    trivial__restart_act, trivial__state_act = merge trivial__state_in (One -> (__triangle_1,__triangle_2));
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--    __triangle_1, __triangle_2 = trivial__One_unless (trivial__restart_in when One(trivial__state_in),r when One(trivial__state_in),o when One(trivial__state_in)) every (trivial__restart_in);
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    __triangle_1, __triangle_2 = (if (r or (pre o = 100)) then (true, One) else (trivial__restart_in, One)) when One(trivial__state_in);
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