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--
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-- Source Bertrand Jeannet, NBAC tutorial
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--
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node Sofar( X : bool ) returns ( Sofar : bool );
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let
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    Sofar = X -> X and pre Sofar;
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node Environment(diff: int; plus,minus: bool) returns (ok: bool);
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let
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  ok = (-4 <= diff and diff <= 4) and 
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     (if (true -> pre plus) then diff >= 1 else true) and
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     (if (false -> pre minus) then diff <= -1 else true);
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node Controller(diff: int) returns (speed: int; plus,minus: bool);
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let
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  speed = 0 -> pre(speed)+diff;
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  plus = speed <= 9;
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  minus = speed >= 11;
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node Property(speed: int) returns (ok: bool);
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var cpt: int;
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    acceptable: bool;
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let
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  acceptable = 8 <= speed and speed <= 12;
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  cpt = 0 -> if acceptable then 0 else pre(cpt)+1;
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  ok = true -> (pre cpt<=7);
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node top(diff:int) returns (OK: bool);
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--@ contract guarantees OK;
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var speed: int; 
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    plus,minus,realistic: bool;
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let
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  (speed,plus,minus) = Controller(diff);
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  realistic =  Environment(diff,plus,minus);
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  OK = Sofar( realistic and 0 <= speed and speed < 16 ) => Property(speed);
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  --%PROPERTY OK=true;
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  --%MAIN;
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tel
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