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(* Generated Lustre Interface file from counters.lus *)
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(* by Lustre-C compiler version 1.3-458, 2016/10/21, 12:58:31 *)
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(* Feel free to mask some of the definitions by removing them from this file. *)
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type four_states__type = enum {One, Two, Three, Four }; 
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function four_states__Four_handler_until (four_states__restart_act: bool) returns (four_states__restart_in: bool; four_states__state_in: four_states__type; _state_out: int);
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function four_states__Four_unless (four_states__restart_in: bool) returns (four_states__restart_act: bool; four_states__state_act: four_states__type);
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function four_states__One_handler_until (four_states__restart_act: bool) returns (four_states__restart_in: bool; four_states__state_in: four_states__type; _state_out: int);
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function four_states__One_unless (four_states__restart_in: bool) returns (four_states__restart_act: bool; four_states__state_act: four_states__type);
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function four_states__Three_handler_until (four_states__restart_act: bool) returns (four_states__restart_in: bool; four_states__state_in: four_states__type; _state_out: int);
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function four_states__Three_unless (four_states__restart_in: bool) returns (four_states__restart_act: bool; four_states__state_act: four_states__type);
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function four_states__Two_handler_until (four_states__restart_act: bool) returns (four_states__restart_in: bool; four_states__state_in: four_states__type; _state_out: int);
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function four_states__Two_unless (four_states__restart_in: bool) returns (four_states__restart_act: bool; four_states__state_act: four_states__type);
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node auto (x: bool) returns (_state: int);
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node greycounter (x: bool) returns (out: bool);
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node intloopcounter (x: bool) returns (out: bool);
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node top (x: bool) returns (OK: bool);
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